DeePsea Windows DOOM Editor - Just a better way to EDIT! ______________________________________________________ Edits DOOM, DOOMII, Ultimate DOOM, FINAL DOOM, BOOM, ZDOOM, LEGACY, EDGE HERETIC, HEXEN, STRIFE levels & graphics in ONE program. ======================================================================== What others are still dreaming DeePsea has implemented. A full complement of WAD manipulation tools, completely replacing older tools such as Wintex/NWT/DMAUD/etc. No need for all those hard to learn character based hacker utilities nor obsolete ones that don't work correctly or don't offer all the features available with the new Doom port options without resorting to tedious renaming. See it to believe it, there is no comparison! Coded by experienced professionals who like to build levels, to give you: - Quality where it counts, the way it should be! - Advanced features such as support for drawing OVER lines! - Fully integrated sound, graphic and WAD authoring tools: Fully supports all external PWAD graphics (sprites,textures,flats,etc.). Create NEW texture and PATCH names safely (replaces Wintex/NWT/XWE) Direct graphics editing and importing. Draw on walls with ease. - 3D View and 3D ingame texture alignment with direct in game texture changing, floor and ceiling texture changing and sector direct height and light modification. - Instant dynamic game switching edits ALL the game variants in 1 program. - Automatic level detection, no user setup required. - 100 level undo. - Unique ability to make patches up to 2048 tall, invented by DeePsea and supported by ZDOOM. - Precision ONE-step linedef/sector drawing from any mode, no guesswork, no tedious splitting merging steps as required for "sector" editors. Create the shape you want directly with NO extra steps. WYSIWYG tool drawing creates stairs-to-teleports where you want them. - Uniquely configurable, from display colors to error checking options. - Fully documented, featuring indexed online Help and search (use F1) - Unmatched reliability and ease of use. - Extensive error checking keeps you out of trouble! - Lot's of cool stuff you won't find anywhere else! DeePsea is easy to learn with online Help and tutorials. Installing DeePsea __________________ Unzip the file into the directory of your choice. For example, DeePsea. Create a Desktop shortcut. You can modify and copy the one in the DeePsea subfolder or createa new one. Optionally you can chose to use DeePsea as the default program to open .WAD files using your Operating System Folder choices. This is under Tools in XP. If you are running Vista or Windows 7, see the website download page for instructions on how to enable the Help system (a poor choice by Microsoft makes this necessary - newer help that works natively requires some code changes and will be done in time). Press F1 and select new features to see the changes for each release We've thought of everything (well almost). Help file has complete list of changes from 9.00 to the current version. For a look at the power of DeePsea, a lot fun and some special level tricks, download DEEPATAK, KABOOM (ZDOOM/BOOM/RISEN3D only) and the latest XTHEATERIII (showing how to make and use tall high-res textures - 512 and higher) all available from www.sbsoftware.com Enjoy! ========================================================================== 1/25/2023 DeePsea 13.0.5 R3DeeP is the new 3D editing program interfacing with DeePsea 1. Enhanced texture dialog for 3D texture naming conventions. More to come. 2. New button to enable the correct options for 3D levels to disable vertex merging. 3. Revision to super magnification of a level to respond to mouse correctly. ========================================================================== 4/11/2011 DeePsea 12.15.2 Vista and Win7 Compatible Help File correct version uploaded Minimum Windows version is now XP ========================================================================== 7/16/2010 DeePsea 12.15 Vista and Win7 Compatible Help File + Strife 3D editing 1. Changed code to support .CHM help files. These work in all versions of Windows. Older systems(95/98) may require newer IE downloads. This eliminates the need for the "robo" support DLL> 2. STRIFE levels can now be edited in R3Dedit. Some more changes to come as time permits. All registered users of 12.13 and above get free upgrades. ========================================================================== 6/7/2010 DeePsea 12.13 - 12.14 More 3D editing Tools including HERETIC and HEXEN texture editing, plus Vista and Windows 7 specific enhancements. 1. R3Dedit 3D editing new ability to not only Add new Things in 3D mode, but also Delete existing and added Things. This is only supported with this version of DeePsea. 2. 3D New Copy, Paste and Reset commands to undo changes globally within 3D mode. 3. New Window and Hardware screen options for 3D testing in DeePsea. Normally window mode is faster for editing since the dialogs respond much faster. Hardware mode resolution options vary quite a bit from video card to video card. 4. Fixed Vista and Windows 7 font size and popup size issues so the popup dialogs now track properly all the time, plus removed a font that is no longer distributed with the newer systems. If there�s a desktop combo that does not track properly, please let me know. 5. Main Window positioning fixes when the task bar is not on the bottom 6. Tool bar position fixes for Vista and Windows 7. 7. PNG fix for odd sizes in DeePsea and also 3D display of PNG sprites 8. PNG textures use a new option in F5 Options, that determines the color accuracy of the translation to the DOOM palette, limited of course to the colors available in same. 9. Instructions for how to enable the help system on Vista and Windows 7 with links to Microsoft pages will automatically fix your system for not only DeePsea but any other program that uses the Winhelp system. (I have newer .chm files, but no time for new code:) 10. Support for editing HERETIC and HEXEN PWADS using the appropriate IWADS. No Things are currently supported, but someday will add that too. 11. Simplified the customizable toolbars a bit by removing the right side and bottom toolbar location options. 12. Sound on some Vista/Windows 7 systems tended to stack and keep going even after you stopped moving the cursor. Now each sound is forced to end before a new selection sound is played. ========================================================================== 11/30/2005 DeePsea 12.12 R3Dedit must be at least version 1.6.29. Please download if your version is older. 1. Enhanced R3Dedit ingame Thing editing. Press T to toggle 3D Thing editing mode. You can now change the location, height* and angle of objects in 3D mode, making it very easy to create that final touch for objects. Both sprites and models are supported. Note*: Height editing is only supported for Doom HEXEN format levels. 2. New Thing special editing in 3D mode. You can change the type of Thing instantly in a level and see what looks best. Most decorate items are available (all if you customize your OPT file) and you can change any object to a dynamic light. 3. New 3D editing option to preview lights in a level while you are in 3D edit mode. This lets you preview how lights both user and predefined will look in a GL enabled port as you move them around. R3Dedit uses the RGB values in the line special for the light color. The other lights (lamps, etc) are predefined in the DED files. 4. New 3D editing options with variations for determining missing textures so that when you change sector heights, no HOM appears. The Complete Option works for most areas, especially for slope types that have missing textures. Partial Mode adds fewer missing textures. However, in pure editing mode there can be some other display artififacts because of compromises that have to made in 3D editing. Play Mode enables transfer specials to more accurately show the level in edit mode as it appears while playing. Use Play Mode for final texture alignments if that�s the case. 5. New 3D editing full bright command. Press F11 in R3Dedit and the level appears fullbright. Use this for areas that are too dark to clearly see the textures for alignment purposes. Press F11 again to go back to the actual light levels. 6. All 3D options now get applied at the same time making it easier than ever to change and test. 7. New Option to use R3Dglbsp when testing a level. See same link as below. 8. To make it easy for anyone to see how the 3D editing works and looks, the shareware version can now preview any size level in 3D editing mode so long as you do not make any changes to the level. The registered version has no restrictions. 9. Forgot to document Jump command inside of R3Dedit that makes it very easy to jump around the map directly merely by moving to that location on the automap or you can jump by line or jump using a coordinate location. See 3D Walkthrough 10. Modified Tag, Polyid, Lineid prompts. The help data displayed for line types automatically shows the last used and next available value depending on the first arguments type. 11. Expanded opt file entries and Expanded maximum number of levels in an IWAD to 200. 12. Fix for renaming a level bug. 4/11/2005 DeePsea 12.06 1. New Support for R3Dedit ingame thing editing - press T to toggle 3D Thing editing mode. You can change to location and angle of objects in 3D mode, making it very easy to create that final touch for objects. Both sprites and models are supported. More to come. 2. New option to show Things that are normally invisible, such as sounds, polyobjects and mapspots. 3. Increased the size of the Testing dialog "speed" box and increased the value so you can start out moving faster. 4. R3Dedit shows the active texture, flat or sprite in the editing feedback window. 5. R3Dedit now shows a default image for DECORATE items. More to come in the future:) 6. Improved wall and floor selection code. 3/23/2005 DeePsea 12.05/12.04 1. New Find tools for finding LineTID and Scripts 2. New Find tool for finding Ceiling or Floor or Both types of textures 3. New Replace tool for replacing Ceiling or Floor or Both types of textures 4. Expanded 3D texture editing now supports: changing wall textures texture upper and lower pegging changing floor and ceiling textures changing sector heights changing sector lighting 5. When using the 3D play mode, you are transferred directly to the map location the same as when using Edit mode if Auto Position is enabled. 6. GWA IWAD nodes are no longer required for editing. 7. Fixed error caused by switching compilers in Texture Editing. 2/22/2005 DeePsea 12.03 New overlap option, Instant Sidedef packing, DeePBSP support of more than 64k vertices for regular nodes, New editing support for over 64k sidedefs 1. Extended support for over 64k sidedefs for editing purposes only. 2. When saving a level with over 64k sidedefs, they are automatically packed. 3. Packing of SideDefs is now instantaneous thanks to an idea suggested by GLBSP. 4. New Option for levels with overlapping lines where you can drag them without disappearing [use only for those cases since it�s slower]. 5. Support for more than 64k vertices in regular nodes since the extended Sidedef and packing support now makes this a practical reality. (V4 Glnodes already supported this). 6. Snap-to-Grid reinstated for Things. 7. General speedup in rubber band selection tools. 8. Duplicate Sprites in F7 - Sprite Edit tool now resolve correctly. 9. Option to Check for Duplicate Sprites in F7 - Sprite Edit tool. 10. Fix for BEHAVIOR saving if multiple levels are loaded. 11. Fix for PNG buffer flushing which caused Windows98 to get a protection fault. 12. PNG buffers are flushed whenever they reach 100MB. 13. R3Dedit replaces the Risen3Dedit name - please adjust your path names as appropriate. R3Dedit now supports levels with boundaries at the limit of the DOOM coordinates (+/- 32k). R3Dedit also supports over 64k sidedefs in edit mode. 1/12/2005 DeePsea 12.02�� Updated ZDOOM OPT file + new ZDOOM Thing flag support, simplified R3Dedit installation and lump management improvements. 12/13/2004 DeePsea 12.01 Imbedded PWAD PNG support for all the PWAD tools and of course PNG support for 3D editing in R3Dedit and DeePsea. Interchangeable floor, ceiling and wall texture support in R3Dedit. 1. Full PWAD PNG support for all the ports that support the PNG format for images in PWADs. 2. All the PWAD tools that manage lumps recognize PNG images making it much easier to organize and create PWAD resources with the enhanced visual feedback. 3. R3Dedit is a special prerelease version of RISEN3D designed for editing levels. It supports fully interchangeable flats and textures for floors, ceilings and walls using the standard Flat and TEXTUREx names. It also supports using TX_START - TX_END markers for new images as well support for patches and sprites used as textures or flags. Just one of the many improvements planned for 3D editing is now accomplished. 4. New 3D editing options to control clipping to floors or ceilings and to vary the way high-resolution textures are displayed since different port have different defaults. This lets you see them appropriate to the port being used. 5. Conversion of DeePsea to Visual Studio, because the new libraries available are made for Visual Studio, making it easier to use them. This release resets all projects because of differences in how the 2 compilers generated data alignment. 6. Many little fixes that were still left around from conversion to huge level support. Thanks to those that complained, otherwise I wouldn�t have known:) === Please See Help file for complete list of all changes === ========================================================================== Ordering Registered DeeP ________________________ DeePsea is now FREE! ============================= The End ===============================