Thing Attributes
These determine on which skill levels and in which modes of play the given thing will be present at runtime. The attributes are explained in the table below.
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Attribute |
Description |
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Easy |
Present on the lowest two skill levels of play (1/2). |
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Medium |
Present third skill level of play (3). |
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Hard |
Present on last two skill levels of play (4/5). |
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Deaf |
Thing can’t hear. Enemies marked deaf won’t attack the player until the player attacks or the enemy sees the player. |
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Multi |
Appears ONLY in multi-player mode. |
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BOOM only |
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Not DM |
Does not appear in Death Match mode. |
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Not Coop |
Does not appear in Cooperative mode. |
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ZDOOM only |
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Dormant |
Has to be explicitly activated by a special and will not function until activated. |
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Single |
Present if the user is playing a single-player game. |
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Cooperative |
Present if the user is playing a cooperative multi-player game. |
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DeathMatch |
Present if the user is playing a Deathmatch multi-player game. |
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HEXEN only |
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Dormant |
Has to be explicitly activated by a special and will not function until activated. |
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Fighter |
Present if the user is playing as a fighter. |
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Cleric |
Present if the user is playing as a cleric. |
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Mage |
Present if the user is playing as a mage. |
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Single |
Present if the user is playing a single-player game. |
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Cooperative |
Present if the user is playing a cooperative multi-player game. |
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Deathmatch |
Present if the user is playing a Deathmatch multi-player game. |