Texture - X/Y alignment
X-Y Alignment Information
X alignment shifts the Horizonal starting point for displaying the texture.
This is used to make the texture display seamless or to make a special effect.
Y alignment shifts the Vertical starting point for displaying the texture.
This is used to make the texture display seamless or to make a special effect.
A common example of Y alignment is for switches. Use the Interactive Texture
Alignment to see how the texture will display in the game.
DeePsea provides two ways of aligning textures. Both methods interactively
display the textures with the alignments applied on the screen. This is ITA or
Interactive Texture Alignment. It represents the alignment as the game will draw
it. For now, you need to visualize the unpegging of the textures in some
instances (to be done).
- . Using the keyboard and entering values for the X and Y offsets. You can use
the Page UP and Page Down keys to conveniently change 1 unit at time. Press
Enter to accept the changes.
- . Using the mouse and moving it over the texture. Mouse movement results in
X-Y offset changes shown on the screen.
The right mouse button cancels and the left mouse button accepts the changes.
The Enter key also accepts the changes and the Esc key cancels.