FACTORY.gifRename Dialog Lump

This dialog is used to manipulate the directory contents of a PWAD. A backup with the .BAK extension is automatically made of the original file – so if something goes wrong, use that to restore to the prior version.

The list on the left represents all the lumps in the PWAD you have selected. You move names from the left to the right. The names in the right list represent all the lumps in the order shown that will be written.

Options

Insert After

When the lumps are added to the right list, they are inserted after the currently selected entry. If this is not checked, they are added before the selected entry.

Lump Preview

Controls the viewing and playing of the contents of the lumps. It may be desired to turn preview off when working with sound elements.

DupCheck

This checks for duplicate lumps names. It can be slow for very large lists on a P200 or less, but it makes sure you have no duplicate entries.

Filter Selection

Check the filter boxes on the left to isolate specific types of lump data as indicated by the name. Press Show Types Selected to activate your selections.

Action Buttons

Reset ALL

Use this to change your mind and revert back to all the original values.

Select ALL

Selects ALL the lumps shown in the left list and adds them to the right

Copy

Copy all the lumps highlighed (selected) in the left list to the right list.

Restore

Copy all the lumps highlighed (selected) in the right list and copies them back to the left list.

Rename

Instantly rename lumps to any other (not duplicated) name. Fixes level music, sounds and level names instantly.

Move

Moves any lumps to a different location. Use this to fix the order for certain animated graphics. The most common usage is to place the F_END after the last FLAT. Remember, you are in charge of name selections so be careful and understand what is going on!

Insert

Insert missing control information required for either DOOM, DeePsea, Wintex or any other program. The place the insert takes places is Before or After the name selected.

Examples are FF_START, F_END, S_START, etc. Any entry inserted always has a zero length. To replace an entry created in this manner with real data, Open the PWAD with the inserted name, Open another PWAD containing the same inserted name with real data, then use the Group command to create a new PWAD with the new entry.

Save As

Press to save all the changes. This functions like the Clean Wad command in other utilities since it writes contiguous data with no wasted holes.

Notes

  1. Any invalid level names are converted to BADxx (xx digits). This includes lump names reserved for levels that are orphaned in the level. You can delete these names as appropriate.

  2. An empty file has a DUMMY entry added so you can insert data. If you do add something, delete the DUMMY since it’s there only for control purposes.

  3. Review the help and other documentation for how the special control names F_START, F_END, FF_START, FF_END, C_START, C_END, S_START, S_END, etc. work. You have to know what these elements do or else you may have trouble getting Sprites, Flats, and special control to work.