Rename Dialog Lump
This dialog is used to manipulate the directory contents of a PWAD. A backup
with the .BAK extension is automatically made of the original file – so if
something goes wrong, use that to restore to the prior version.
The list on the left represents all the lumps in the PWAD you have selected.
You move names from the left to the right. The names in the right list
represent all the lumps in the order shown that will be written.
Options
Insert After
When the lumps are added to the right list, they are inserted after the
currently selected entry. If this is not checked, they are added before the selected
entry.
Lump Preview
Controls the viewing and playing of the contents of the lumps. It may be
desired to turn preview off when working with sound elements.
DupCheck
This checks for duplicate lumps names. It can be slow for very large lists on
a P200 or less, but it makes sure you have no duplicate entries.
Filter Selection
Check the filter boxes on the left to isolate specific types of lump data as
indicated by the name. Press Show Types Selected to activate your selections.
Action Buttons
Reset ALL
Use this to change your mind and revert back to all the original values.
Select ALL
Selects ALL the lumps shown in the left list and adds them to the right
Copy
Copy all the lumps highlighed (selected) in the left list to the right list.
Restore
Copy all the lumps highlighed (selected) in the right list and copies them
back to the left list.
Rename
Instantly rename lumps to any other (not duplicated) name. Fixes level music,
sounds and level names instantly.
Move
Moves any lumps to a different location. Use this to fix the order for certain
animated graphics. The most common usage is to place the F_END after the last
FLAT. Remember, you are in charge of name selections so be careful and understand what is going on!
Insert
Insert missing control information required for either DOOM, DeePsea, Wintex
or any other program. The place the insert takes places is Before or After the name selected.
Examples are FF_START, F_END, S_START, etc. Any entry inserted always has a
zero length. To replace an entry created in this manner with real data, Open the
PWAD with the inserted name, Open another PWAD containing the same inserted
name with real data, then use the Group command to create a new PWAD with the new
entry.
Save As
Press to save all the changes. This functions like the Clean Wad command in other utilities since it writes contiguous data with no wasted
holes.
Notes
- Any invalid level names are converted to BADxx (xx digits). This includes
lump names reserved for levels that are orphaned in the level. You can delete
these names as appropriate.
- An empty file has a DUMMY entry added so you can insert data. If you do add
something, delete the DUMMY since it’s there only for control purposes.
- Review the help and other documentation for how the special control names
F_START, F_END, FF_START, FF_END, C_START, C_END, S_START, S_END, etc. work. You
have to know what these elements do or else you may have trouble getting Sprites,
Flats, and special control to work.