| Term
| Definition
|
| LineDef
| LineDefs are the lines in the map. These lines define the borders of a Sector
or the location of a trigger that you walk LineDefs are also called walls. A LineDef always has 2 vertices, a start and an end
|
| Map or level
| A map is a single level or mission to play.
|
| Node building
| Nodebuilding is a special (and required step) that creates nodes that tell the game how to draw walls. DeePBSP is the nodebuilder used by
DeePsea, the fastest on the planet.
|
| Sector
| Sectors glue Ceiling and Floor Textures together and define a Bottom (floor) and Top
(ceiling). A Sector appears visually on the map when 3 or more LineDefs connect
together to form an enclosed area. Typically a Sector is a room with lighting,
floor and ceiling heights, and other optional special information.
|
| Sidedef
| SideDefs glue LineDefs to Sectors. They represent each side of a LineDef. A LineDef must have at least one SideDef. Two SideDefs are
required when a LineDef can be seen from both sides.
|
| Thing
| A thing defines a single object within a map. Most things interact with the
player in some way, although some are strictly scenery. A few examples are
weapons, ammunition, and enemies.
|
| Vertex
| Vertices are the x,y coordinates of a single point on a map. DOOM maps are 2
dimensional. The height comes from Sectors (see below). X is left to right and Y
is up and down.
|
| Wadfile
| DOOM stores data about the game in files called WAD files. DeePsea edits WAD
files. There are 2 types of WAD files, the main once that comes with the game
(called an IWAD) and add-on files called PWADS. The two terms come from the
identification IWAD or PWAD placed in the first 4 positions in the file.
Wadfiles can contain maps, sounds and any other temporary modifications accepted by the engine. HEXDD.WAD for the HEXEN addon Deathkings is an IWAD internally, but treat this as a PWAD. |
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