Attribute
| Description
|
Impassable
| Neither players nor enemies can cross.
|
Block Enemies
| Only Enemies cannot cross.
|
Two Sided
| The linedef has 2 sides
|
Upper Unpegged
| The texture is rendered top down instead of bottom up.
|
Lower Unpegged
| The main and below textures are rendered bottom up instead of top down.
|
Secret
| The linedef will not appear on the player’s map in red. This protects secret doors and other hidden features. It has
nothing to do with the secret sectors.
|
Block Sound
| Sound will be blocked by the second linedef of this type encountered. This
can be used to facilitate ambush situations and the like.
|
Never On Map
| The linedef never appears on the player’s map — even with the map power-up.
|
Always On Map
| When the level is started, the linedef will be on the player’s map before the player has seen it.
|
Use Works Thru
| BOOM only (see BOOM docs)
|
|
|
HEXEN ZDOOM only
|
|
|
|
Repeatable
| Designates whether a linedef type (if any) is repeatable? In DOOM, only some
types were repeatable, HEXEN let’s you decide.
|
Activated When
| Activated as noted by Players, Monsters and Projectiles
|
Activated Monster+Play
| Activated by both Monsters and Players
|
Blocks Everything
| Blocks everything (including missiles)
|
Player Pass Thru
| ZDOOM only (see ZDOOM docs)
|