LENGTH.gifLinedef Attributes

The different settings control whether the linedef can be crossed and how/when it appears on the map. They also control the method of displaying textures.

Attribute
Description
Impassable
Neither players nor enemies can cross.
Block Enemies
Only Enemies cannot cross.
Two Sided
The linedef has 2 sides
Upper Unpegged
The texture is rendered top down instead of bottom up.
Lower Unpegged
The main and below textures are rendered bottom up instead of top down.
Secret
The linedef will not appear on the player’s map in red. This protects secret doors and other hidden features. It has nothing to do with the secret sectors.
Block Sound
Sound will be blocked by the second linedef of this type encountered. This can be used to facilitate ambush situations and the like.
Never On Map
The linedef never appears on the player’s map — even with the map power-up.
Always On Map
When the level is started, the linedef will be on the player’s map before the player has seen it.
Use Works Thru
BOOM only (see BOOM docs)


HEXEN ZDOOM only



Repeatable
Designates whether a linedef type (if any) is repeatable? In DOOM, only some types were repeatable, HEXEN let’s you decide.
Activated When
Activated as noted by Players, Monsters and Projectiles
Activated Monster+Play
Activated by both Monsters and Players
Blocks Everything
Blocks everything (including missiles)
Player Pass Thru
ZDOOM only (see ZDOOM docs)