BRIDGE.gifHexen Lump Menu (F6)

ZDOOM/Hexen Script Compile and Special ZDOOM/Hexen Lump Menu (press F6)

This is a Dialog containing all the HEXEN specific level building options. You can press F6 to immediately open this HEXEN development Dialog. Please refer to HEXEN - ACS / Specifications (ZDOOM also) for an overview of HEXEN editing.

Edit Script

Launches the editor of you choice to edit the ACS script file choosen.

Compile Script

Launches the ACC compiler and generates a compiled script object file (this becomes the BEHAVIOR). See below for how to change the ACC compiler used.

Save Compiled BEHAVIOR

Saves the compiled script object file as a new BEHAVIOR for the current level.

Decompile level BEHAVIOR

Take the BEHAVIOR lump for the level and generates source code. ZDOOM has additional functions. Most of the new features can be decompiled. There may be some scripts that will not work. As time permits, we will extend the features of the decompiler.

Save SCRIPTxx to level

Saves the source script file in the level. The SCRIPTxx lumps are special lumps designed for you to put you ACS scripting code in a PWAD (see note).

Export SCRIPTxx to a file

Extracts the SCRIPTXX lump in the level and saves it to a file (see note).

Note: The xx represents the two digits of your level from MAPxx (typically for HEXEN and ZDOOM-HEXEN). Nonstandard names have a ~ prefixed to the name and the last character of the level is dropped if it exceeds 8 characters.

ACC Script Compiler to Use

You can substitute a different ACC compiler if new specifications are developed and DeePACC does not handle them yet. The command line of the new compiler must accept the same arguments as the DeePACC and ACC compilers.

The next choices are the standard predefined names for HEXEN levels (and ZDOOM in HEXEN mode), making it easier to quickly modify and save them. The file names uses are stored with your project making it easier to track them. The following predefined name options appear in this Dialog:

Edit MAPINFO

Edit SNDINFO

Edit SNDSEQ

Edit ANIMDEFS

Edits the named current named text file using NotePad or similar editor.

Export MAPINFO to a file

Export SNDINFO to a file

Export SNDSEQ to a file

Export ANIMDEFS to a file

Extracts the current name resource listed in the level and writes it to a file. This is a text file you can edit as noted above. Press F1 help in the command for more information.

Save MAPINFO file to curent level

Save SNDINFO file to curent level

Save SNDSEQ file to curent level

Save ANIMDEFS file to curent level

Save the level with a new type of text file you have created. The text file read replaces the current resource name selected. Press F1 help in the command for more information.