Hexen Lump Menu (F6)
ZDOOM/Hexen Script Compile and Special ZDOOM/Hexen Lump Menu (press F6)
This is a Dialog containing all the HEXEN specific level building options. You
can press F6 to immediately open this HEXEN development Dialog. Please refer
to HEXEN - ACS / Specifications (ZDOOM also) for an overview of HEXEN editing.
Edit Script
Launches the editor of you choice to edit the ACS script file choosen.
Compile Script
Launches the ACC compiler and generates a compiled script object file (this
becomes the BEHAVIOR). See below for how to change the ACC compiler used.
Save Compiled BEHAVIOR
Saves the compiled script object file as a new BEHAVIOR for the current level.
Decompile level BEHAVIOR
Take the BEHAVIOR lump for the level and generates source code. ZDOOM has
additional functions. Most of the new features can be decompiled. There may be
some scripts that will not work. As time permits, we will extend the features of
the decompiler.
Save SCRIPTxx to level
Saves the source script file in the level. The SCRIPTxx lumps are special
lumps designed for you to put you ACS scripting code in a PWAD (see note).
Export SCRIPTxx to a file
Extracts the SCRIPTXX lump in the level and saves it to a file (see note).
Note: The xx represents the two digits of your level from MAPxx (typically for HEXEN and
ZDOOM-HEXEN). Nonstandard names have a ~ prefixed to the name and the last character of the level is dropped if it
exceeds 8 characters.
ACC Script Compiler to Use
You can substitute a different ACC compiler if new specifications are
developed and DeePACC does not handle them yet. The command line of the new compiler
must accept the same arguments as the DeePACC and ACC compilers.
The next choices are the standard predefined names for HEXEN levels (and ZDOOM
in HEXEN mode), making it easier to quickly modify and save them. The file
names uses are stored with your project making it easier to track them. The
following predefined name options appear in this Dialog:
Edit MAPINFO
Edit SNDINFO
Edit SNDSEQ
Edit ANIMDEFS
Edits the named current named text file using NotePad or similar editor.
Export MAPINFO to a file
Export SNDINFO to a file
Export SNDSEQ to a file
Export ANIMDEFS to a file
Extracts the current name resource listed in the level and writes it to a
file. This is a text file you can edit as noted above. Press F1 help in the
command for more information.
Save MAPINFO file to curent level
Save SNDINFO file to curent level
Save SNDSEQ file to curent level
Save ANIMDEFS file to curent level
Save the level with a new type of text file you have created. The text file
read replaces the current resource name selected. Press F1 help in the command
for more information.