Graphics - Sprite Edit (Changing Sprite Offsets)
Sprite Name Edit
This is an easy to use tool to set Sprite and ZDOOM IMGZ (crosshair) offsets.
It can also read any PWAD with graphics and browse ALL of the DOOM graphic
format lumps at once (not Flats).
Sprite Options
Auto Apply
Every time you make a X or Y offset change, the new value is automatically
updated (you still need to save it though).
Auto Magnify
For small images, this automatically magnifies them so you can see them easier.
Use this tool to modified the sprites or just mess around. Use the GRAPHICS EDITOR drawing or BMP to PWAD options to modify the sprite graphics. This option
works only on a separate file containing sprite graphics. It does NOT modify the
IWAD. Use the Export All Sprites option in the GRAPHICS EDITOR to instantly create a file containing all the
sprites. Then open this when you select the Sprite editing feature of DeePsea.
For ease of coding all the game varients, all sprites with negative offsets
are assumed to be Weapons. If it’s not, that’s not a problem, just ignore the display when it compensates for the location.
When selected, all the sprites are shown in the same order as they exist in
the file. To see them in alphabetical order, click on the Sprite Browse button or click on the picture displayed. To select a sprite in the browser,
Double click on the sprite.
Either type in a new X or Y offset or use the scroll buttons. If you did not
check Auto Apply you need to press Apply to save your changes, otherwise nothing is saved!
This makes it easy to play around. Just remember to press Apply to save your
each Sprite change if you do not check Auto Apply.
To use your modified sprites, either group them with your level or add this
file to the -FILE command when you load the game.
See Graphics topics in the Help index for more information.