Graphics - FLATS
Using DeePsea to add FLATs:
- Create all the new FLATs as PWAD file(s) using the Drawing Menu/Export all
FLATs.
- Use the Group command (File menu) to combine them into one PWAD. When you create them in
drawing they are automatically made part of your Open Files. If you cleared
(Closed) the file, Open each FLAT file again.
- Select Close All files (or else the next step won’t work).
- Use the Rename/Ins/Del/Move option (F7 or Edit menu) and select the Grouped file with the new FLATs.
- ADD FF_START before the the first new FLAT and add F_END after the last FLAT you have added. You can use Move to group them together if you like. (FF_START is only required - if - the names are new and did not exist before in the game.)
You can now read the file back in.
Wintex FLAT notes
If you use Wintex, the entry FF_START is the beginning of the added FLATs and
FF_END is the end. The very last entry has to be F_END for DOOM to recognize
the new flats. DeePsea also follows this convention when a PWAD is saved or when
PWADs are grouped. We’ve noticed that some PWADS are toasted somewhat with many junk lump names
inserted. Don’t know if Wintex, Deutex or some other program(s) did this.
Reading in existing PWAD’s with new FLATS and Grouping them with your level
If you are grouping modified FLATs with your level using a PWAD made using
DeePsea or Wintex, clear all files first, read in your level, then read in the
files you want to group. Make certain that the FLATs PWAD is the last file read! This makes your changes the final one!