Graphics - Export All Textures
Export all Textures
Saves all the textures into one separate file (advanced). Optionally this
includes the TEXTURE1, TEXTURE2 and PNAME entries. Leaving the latter out makes
it less confusing when you read (open) the file later for conversion.
The TEXTUREx and PNAME lumps control the names of textures and what lumps
belong to what texture names. If the TEXTUREx and PNAME entries are included and
you read this file in, they override your current game TEXTURE and PNAME entries.
The message about incorrect texture defaults appears. Ignore this message in
this condition.
You don't have to make this file if you just want to customize a few texture
patches.
If you just want to change a few patches, use the save Lump to a PWAD command,
selecting only the patches you wish to change. Then either group these patches
(after you modify them) with your level or all them in the -FILE command when
you play you level.
For example, DOOM -FILE MYLEVEL.WAD -MYTEXTUR.WAD
This command can be used to create:
- A file containing all the textures you want to convert from one game to
another.
- A file containing all the texture you want to modify using the ADD drawing
mode.
For example, if you are in DOOM mode, entering this command creates a file
containing all the DOOM textures. You then put DeePsea into HERETIC mode (by
reading a HERETIC project), read in this file and then choose texture convert from
the file menu to convert these textures to HERETIC colors.
If you want to draw on the textures, open the file just created and then
select Draw on Any Graphic.
Export all Flats
Saves all the floor and ceiling graphics into one separate file (advanced).
Use this to create a file with all these graphics so you can modify them using Graphics Drawing or any other program.
For earlier versions of DOOM, all the FLAT lumps had to be together for
modified FLATs in an external PWAD. The special entries F_START and F_END are
automatically copied and named FF_START and FF_END. An extra F_END is also
automatically added for easy external use by the game (see link below for more info).
Draw on Any Graphic
You can draw on any wall texture, sprite or other graphic following the texture storage format. This includes many other graphic symbols, such as the fonts, logos and
special screen display symbols.
Draw on Any Flat
You can draw on any floor or ceiling texture. They have a special storage
format. Please refer to graphics for more information.