Graphics - Create Texture File
This option is in the GRAPHICS Editor in the Edit Menu
Build Texture File Information
This takes all existing textures and combines them into one PWAD. If any
textures were replaced by an external PWAD, those are used instead of the main IWAD
values.
Here are two examples of why you would do this:
- Use this to make a file with all textures to convert from one game to
another.
The Texture Color Conversion option requires a file made using this command
for automatically grabbing all the textures.
- Use this file for all texture drawing! All the textures are present at once
for you to experiment with.
Note: It takes a bit to load the this texture file, so be patient when it is
loading.