Error Checking Options
Upper Textures
Check to see if any Upper textures are missing.
NormalTextures
Check to see if any Normal textures are missing.
Lower Textures
Check to see if any Lower textures are missing.
X offsets
Check to see if X offset exceed texture limits.
Y offsets
Check to see if Y offset exceed texture limits.
Multi-Patch
Check to see if texture has more than 1 patch.
Sector Closed 1
Check to see if all linedefs match.
Sector Closed 2
Check to see if all SideDef references match.
Thing in Sector
Check to see if all Things are in sectors.
Things on Top
Check to see if all Things are on top of each other.
Check Tags
Check to see if that LineDefs have tags where required and that a matching
Sector is found.
Check Overlapping Linedefs
Checks to see if any vertex is drawn on top of a Linedef, but the Linedef is
not split there. For very large levels or slow machines, it may be preferred to
turn this off and only run at the end. Be sure to check your level for a
potential overlap problem. This is a very common problem with some editors,
especially WadAuthor.