Automatic Graphic Lump Texture Conversion
This tool converts any graphic lumps into a PNAMES entry and a TEXTUREx name
in one step. For example, you can take any Sprite and also make it into a
texture just by click on the name and saving. The names cannot already be a PNAMES
or a TEXTUREx name.
There are 3 lists:
The first list contains all the graphics lumps that you can make into PNAMES
and TEXTUREs.
The second list contains all the lumps that will be made into PNAMES entries.
The third list contains all the lumps that will be made into TEXTURE1 entries.
The standard multi-selection Window selection rules apply. Hold down the
Shift key and press the up-down cursor or press the left mouse button to select
consecutive entries. You can also hold down the Ctrl key and then left click to
randomly add any entry.
Options
External Files Only
Only graphic lumps that are found in external files are selected.
Preview Image
The contents of the lumps are shown
Auto Textures
All Names selected from the first list are put into the second and third lists.
Sort List1
The first list is sorted
Button Commands
Select All
All the entries in the first list are added to the second list and optionally
the third list.
Clear Selections
All the entries are cleared
Save
The names in the second list are added to PNAMES. The names in the third list
are added to TEXTURE1. The file name you select will contain the new TEXTUREx
and PNAMES lumps. Use the File- Group tool or the F7 Import tool to combine
this PWAD with the PWAD of your choice.