Automatic BMP to Texture conversion
This tool converts any BMP/PCX images into a DOOM graphics, a PNAMES entry and
a TEXTUREx name in one step. For example, you can take your windows desktop
wall paper and make it into a TEXTUREx name. The names cannot already be a
PNAMES or a TEXTUREx name.
There are 3 lists:
The first list contains all the BMP files that you can make into PNAMES and
TEXTUREs.
The second list contains all the name choosen for the lumps and PNAMES entries.
The third list contains all the names that will be made choosen for the
TEXTURE1 entries.
The standard multi-selection Window selection rules apply in the Open Dialog.
Hold down the Shift key and press the up-down cursor or press the left mouse
button to select consecutive Files. You can also hold down the Ctrl key and
then left click to randomly add any Files.
Options
Preview Image
The contents of the lumps are shown
Sort Textures
The first texture names are sorted
Create TEXTUREx
All file Names read are put into the second and third lists.
Button Commands
Save
The names in the second list are converted to DOOM graphic format lumps and
are added as entries to PNAMES. The names in the third list are added to
TEXTURE1. The file name you select will contain the new TEXTUREx and PNAMES lumps.
Use the File- Group tool or the F7 Import tool to combine this PWAD with the PWAD
of your choice.
Add Files
Brings up an Open Dialog box from which to select BMP or PCX files. You can
select multiple files at the same time.
Delete File
Delete the highlighted file and corresponding entries in the second and third
lists.
Clear Files
All the entries are cleared
BMP Size Options
Select the maximum and minimum size you want in the conversion. This depends
on the port you are using. Not all ports behave the same way. You will get
warning messages for sizes exceeding 512 and 128 because most ports do not
properly support those yet.
Rename Pname
You can choose a different PNAMES entry name if there is a conflict or just
because you want to.
Rename Texture
You can choose a different TEXTURE entry name if there is a conflict or just
because you want to.