*** NOTE *** This level is an adaptation of XTHEATERIII This version (3-6-2004) fixes some remaining areas that were originally meant for ZDOOM, thus did not display properly in RISEN3D, plus you can now play through the level. I think that's all of them now, but if not, please let me know. Revision 3-29-2004 alignments and new faucet texture **************************** **** For RISEN3D only **** **************************** XtheaterIIIRISEN3D WARNING: Contains Mature graphics. DON'T PLAY IT if any sign of nudity upsets you. =========================================================================== Now that's out of the way - let's get going: Overview: For most of you out there, this is a fun and unique level. This is the FIRST of it's kind and hope it will inspire others. It was originally designed to show you how to use very tall textures for the DOOM ports that copied the BOOM code in the area of texture display generation. Then Randy Heit agreed to support DeePsea's tall patches, plus he added scaling ability giving you HIGH RES images. So now not only do you have the ability to make tall textures, but you can see them like never before. Then Graham Jackson, modified JDOOM to not only support the BOOM extended types but also added GL support for the same HIGH RES images. With advanced hardware rendering, they look stunning. This port is called RISEN3D. XtheaterIIIRISEN3D contains examples of large patches and the same patch scaled to different sizes so you get a good idea of looks and flexibility. How tall? You can make textures and patches up to 2048 high. Technically there's no limit to the height, it's just a practical limit:) DeePsea is the only editor that makes solid and transparent patches up to 2048 and makestextures up to 8192 x 8192. Only ZDOOM and RISEN3D currently support the larger patch sizes over 508. In addition, only these ports can scale the textures. Plus you will be able to view the textures and patches in DeePsea no matter what size you make them, even if you are running 800x600. Since no other port supports the patches and texture sizes in this level, nor texture scaling, the level works for RISEN3D only. Please download the original XTHEATERIII to play with ZDOOM beta 33 and later. All the graphics were created using DeePsea's Tools from BMP sources edited using PSP and DeePsea. Textures are instantly created from BMPs using the F7/Auto Textures from BMPs. The letters in the theater signs similarly were quickly made with a few button clicks using DeePsea's "Auto Textures From Graphics" tool. Don't forget - be sure to download the latest version of RISEN3D - older versions WILL NOT WORK correctly. IOW, the textures will NOT show up as intended. I hope you read this text file:) =========================================================================== *NOTE* : RISEN3D use -maxzone 80m to avoid getting a z_malloc error and for seeing the sky texture as it's meant to be displayed. Title : XtheaterIII Filename : XtheaterIIIRISEN3D.wad for RISEN3D only see XtheaterIII for ZDOOM only Author : Deep - Jack Vermeulen Web Page : http://www.sbsoftware.com Email Address : deep@sbsoftware.com Other Files By Author : KABOOM, DEEPATAK, HEXEN beta (others kept internal) Description : An action packed theater map showing tall and high res textures in various forms, especially beautiful women. Inside, you'll find various theaters using different methods of getting the textures tall without any ugly "horizontal lines" showing. In addition, you'll see the difference HIGH RES images make when scaled. They are crystal clear even close up! It's also fun to play. Find the keys, activate the projectors, kill a few baddies and Enjoy the Show. Instructions : Put XTHEATERIIIRISEN3D.WAD in your RISEN3D PWAD directory. Use the Risen3Dlauncher to play or go to the RISEN3D\bin directory and type: "RISEN3D -DOOM2 -file XTHEATERIIIRISEN3D.WAD -warp 1 -skill x" where x is the skill number. You can put the file anywhere you like, but then you need to add the complete path to play. Additional Credits to : All the various DOOM port authors that are making it possible to do these cool things so easily. The new textures are from various sources. Some are brand new from web pages dealing with Egypt, Others are from other DOOM levels, such a NJTRAIN (Nigel Rowand) and DARKHOUR (Rex Claussen) and others I converted from the CUBE/QUAKE demo's sample graphics. And the floor lights from EIBON (that's all I know). The ones not used were deleted (with a few exceptions since I may still use them), so not all of the listed sources may exist. I don't even remember which is which any longer. I also want to thank Mystic (Andy Mckie) for letting me "borrow"the ladies for their screen debut. =========================================================================== * Play Information * Doom Port : RISEN3D is required *** Use -maxzone 80 *** Map # : MAP01 Single Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Just a few New Sounds : Yes New Music : Yes New Graphics : Yes - textures and sprites Demos Replaced : None Processor : Requires at least a PII450 and a newer 3D video card * Construction * Build Time : 10 days elapsed (including some coding and ZDOOM problem solving) : Another 5 days for High Res textures and coding changes : Another 8 days for Scripting, tunnels and coding changes Editor(s) used : DeePsea and PSP - NOTHING else required Known Bugs : None (you may find a few textures to align, high res textures change X/Y alignment values, think I caught most of them, what can I say) * Copyright / Permissions * Authors MAY use the included resources to build addon levels. Authors MAY NOT use this map to build additional maps out of them! * Where to get this WAD * http://www.sbsoftware.com No other websites are authorized to distribute this level. I just don't want to hassle with any itty bitty censor minded folks that have nothing better to do. This is the U.S. and this is a protected form of ART - not that there's anything in this level that you can't buy at the supermarket.