XTHEATER III WARNING: Contains Mature graphics. DON'T PLAY IT if any sign of nudity upsets you. ZDOOM version : XTHEATERIII.ZIP Revision 3-29-2004 alignments and new faucet texture =========================================================================== Now that's out of the way - let's get going: Overview: For most of you out there, this is a fun and unique level. This is the FIRST of it's kind and hope it will inspire others. It was originally designed to show you how to use very tall textures for the DOOM ports that copied the BOOM code in the area of texture display generation. Then Randy Heit agreed to support DeePsea's tall patches, plus he added scaling ability giving you HIGH RES images. So now not only do you have the ability to make tall textures, but you can see them like never before. Shortly thereafter, Graham Jackson also added the same support to RISEN3D. This is a BOOM enhancement of DOOMSDAY, including special corrections for the typical DOOM "tricks" that screw up GL ports. The textures look even better in GL - you'll have to see it to believe it! *** NOTE *** XTHEATERIII contains examples of large patches and the same patch scaled to different sizes so you get a good idea of looks and flexibility. How tall? You can make textures and patches up to 2048 high. Technically there's no limit to the height, it's just a practical limit:) DeePsea is the originator of this format and is the first editor that quickly makes flawless patches (both solid and transparent) up to 2048 to support textures up to 8192 x 8192. Only ZDOOM, ZDOOMGL and RISEN3D support the larger patch sizes over 508, plus only these ports currently are able to scale the large textures. You can view the textures and patches in DeePsea no matter what size you make them, even if you are running 800x600. Currently NO other ports support the patches and texture sizes in this level, nor texture scaling. Please use current version of the ports above. Earlier releases WILL NOT WORK. All the graphics were created using DeePsea's Tools from BMP sources edited using PSP and DeePsea. Textures are instantly created from BMPs using the F7/Auto Textures from BMPs. The letters in the theater signs similarly were quickly made with a few button clicks using DeePsea's "Auto Textures From Graphics" tool. TheaterIII adds scripts (ZDOOM), new weapons and last but not least, a special section dedicated to exhibiting the use of DeePsea's prefab slope tools. In RISEN3D these are stepped approximations, but look pretty good. Don't forget - be sure to download the latest version of ZDOOM and RISEN3D older versions WILL NOT WORK correctly. IOW, the textures will NOT show up as intended. I hope you read this text file:) =========================================================================== *NOTE* : Please use ZDOOM 2.0 and later Title : Xtheater III Filename : XtheaterIII.wad for ZDOOM : XtheaterIIIRISEN3D.wad for RISEN3D Date 1st release : January 8th, 2002 (First level with tall textures) Date 2nd release : February 10th, 2002 Redone with HIGH RES textures Date 3nd release III : March 18th, 2002 Added Scripting, new weapons and heavily Sloped areas testing DeePsea's new Slope Prefab tools. June 30, 2002 some tweaks : Version for RISEN3D using stock DOOM format Author : Deep - Jack Vermeulen Web Page : http://www.sbsoftware.com Email Address : deep@sbsoftware.com Other Files By Author : KABOOM, DEEPATAK, HEXEN beta (others kept internal) Description : An action packed theater map showing tall and high res textures in various forms, especially beautiful women. Inside, you'll find various theaters using different methods of getting the textures tall without any ugly "horizontal lines" showing. In addition, you'll see the difference HIGH RES images make when scaled. They are crystal clear even close up! Plus a special section dedicated to an extensive use of slopes. In here you'll see cool things like round tunnels, pipes and arches you can easily make using ZDOOM's slopes and DeePsea's prefab slope tools. It's also fun to play. Find the keys, activate the projectors, kill a few baddies and Enjoy the Show. Additional Credits to : All the various DOOM port authors that are making it possible to do these cool things so easily. The new textures are from various sources. Some are brand new from web pages dealing with Egypt, Others are from other DOOM levels, such a NJTRAIN (Nigel Rowand) and DARKHOUR (Rex Claussen) and others I converted from the CUBE/QUAKE demo's sample graphics. And the floor lights from EIBON (that's all I know). The ones not used were deleted (with a few exceptions since I may still use them), so not all of the listed sources may exist. I don't even remember which is which any longer. I also want to thank Mystic (Andy Mckie) for letting me "borrow"the ladies for their screen debut. =========================================================================== * Play Information * Doom Port : ZDOOM 2.0 or later is required Map # : MAP01 Single Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Just a few New Sounds : Yes New Music : Yes New Graphics : Yes - textures and sprites Demos Replaced : None Processor : Requires at least a PII400 * Construction * Build Time : 10 days elapsed (including some coding and ZDOOM problem solving) : Another 5 days for High Res textures and coding changes : Another 8 days for Scripting, tunnels and coding changes Editor(s) used : DeePsea and PSP - NOTHING else required Known Bugs : None (you may find a few textures to align (high res textures change X/Y alignment values, I think I caught most of them, what can I say) * Copyright / Permissions * Authors MAY use the included resources to build addon levels. Authors MAY NOT use this map to build additional maps out of them! * Where to get this WAD * http://www.sbsoftware.com No other websites are authorized to distribute this level. I just don't want to hassle with any itty bitty censor minded folks that have nothing better to do. This is the U.S. and this is a protected form of ART - not that there's anything in this level that you can't buy at the supermarket.